Image Contributions by POGL Users

DICOM CT Scan Workstation written by
Mitchell P. Laks, MD, PhD
Montefiore Medical Center
Using POGL, PDL and dcmtk  
Title:   Perl-based CT Workstation
Date:   April 13, 2008
Author:   Mitchell Laks
This is a visualization tool for tracing executions of parallel computations - 
written using POGL in less than a day.

The threads are  
Title:   Parallel Computations
Date:   April 09, 2008
Author:   Fredric Wagner
This is a visualization tool for tracking millions of items in real-time - 
written using POGL.

Krystian Samp
Digital Enterprise Research Institute - HCI Lab  
Title:   Large Semantic Space
Date:   April 09, 2008
Author:   Krystian Samp
This is a simple example of a GLSL fragment shader using OpenGL::Shader - the
shader is toggled off, then back on, midway through a rotation.

OpenGL::Shader abstracts and simplifies the loading/use of ARB, Cg and GLSL shaders.
 
Title:   Pink Teapot
Date:   September 03, 2007
Author:   Geoff Broadwell
This is a capture of a Perl script that generates animated
tiles using photographic sources - first by rendering a
hexagonal base tile to an FBO, then resampling the FBO as
a quad tile for display to the screen.

Created using POGL OpenGL and OpenGL::Image modules.
Tiling algorithm by Günter Bachelier
 
Title:   Redhead
Date:   August 27, 2007
Author:   Bob Free
This is a capture of a Perl script that generates animated
tiles using photographic sources - first by rendering a
base tile to an FBO, then further processing the tile
for display to the screen.

Created using POGL OpenGL and OpenGL::Image modules.
Tiling algorithm by Günter Bachelier
 
Title:   Hairy Top
Date:   August 18, 2007
Author:   Bob Free
This is a random capture of a POGL script that generates animated
tiles using photographic sources.

Created using POGL OpenGL and OpenGL::Image modules
Tiling algorithm by Günter Bachelier
 
Title:   Face Tile
Date:   August 03, 2007
Author:   Bob Free
This is a screen capture from a streaming OpenGL server 
using POGL to generate on-demand frames from an animated model.  
Title:   Lantern
Date:   April 30, 2007
Author:   Bob Free
This is a capture of a POGL benchmark (bench.pl), 
using FBO for animating textures, using a blacklight shader.  
Title:   Blacklight
Date:   March 24, 2007
Author:   Bob Free
This is a capture of POGL's test app (test.pl) 
with Alpha Blending turned on.  
Title:   test.pl - Blending Turned On
Date:   March 14, 2007
Author:   Bob Free
This is a capture of POGL's test app (test.pl), demonstrating:

* Vertex and Fragment Shader 1 - to create the metallic wireframe teapot

* Frame Buffer Objects (FBO) - render the teapot to a GPU texture

* Vextex Buffer Objects (VBO) - to define the cube and animate surface colors  
Title:   test.pl
Date:   March 14, 2007
Author:   Bob Free
A video generated by GLgraph, a 3D graphing application written using Perl OpenGL.  
Title:   GLgraph
Date:   July 02, 2002
Author:   Jonas Jermann
Screen capture of GLgraph, a 3D graphing application written using Perl OpenGL.  
Title:   GLgraph 7
Date:   July 02, 2002
Author:   Jonas Jermann
GLUT displaylist demo, originally written by Mark Kilgard in 2001; 
ported to Perl OpenGL by Jean-Louis Morel in 2004.  
Title:   glutmech
Date:   October 04, 2001
Author:   Simon Parkinson-Bates
GLUT screensaver demo, originally written by Mark Kilgard in 2001; 
ported to Perl OpenGL by Jean-Louis Morel in 2004.  
Title:   noof
Date:   September 22, 2001
Author:   Mark Kilgard