OpenGL Feature Support

POGL supports the following OpenGL extensions:

  • GL_ARB_color_buffer_float
  • GL_ARB_depth_texture
  • GL_ARB_draw_buffers
  • GL_ARB_fragment_program
  • GL_ARB_fragment_program_shadow
  • GL_ARB_fragment_shader
  • GL_ARB_half_float_pixel
  • GL_ARB_multisample
  • GL_ARB_multitexture
  • GL_ARB_pixel_buffer_object
  • GL_ARB_point_parameters
  • GL_ARB_point_sprite
  • GL_ARB_shader_objects
  • GL_ARB_shading_language_100
  • GL_ARB_shadow
  • GL_ARB_texture_border_clamp
  • GL_ARB_texture_cube_map
  • GL_ARB_texture_env_add
  • GL_ARB_texture_env_combine
  • GL_ARB_texture_env_dot3
  • GL_ARB_texture_float
  • GL_ARB_texture_mirrored_repeat
  • GL_ARB_texture_non_power_of_two
  • GL_ARB_texture_rectangle
  • GL_ARB_vertex_buffer_object
  • GL_ARB_vertex_program
  • GL_ARB_vertex_shader
  • GL_ATI_texture_float
  • GL_ATI_texture_mirror_once
  • GL_EXT_Cg_shader
  • GL_EXT_abgr
  • GL_EXT_bgra
  • GL_EXT_blend_color
  • GL_EXT_blend_subtract
  • GL_EXT_framebuffer_object
  • GL_EXT_packed_pixels
  • GL_EXT_pixel_buffer_object
  • GL_EXT_rescale_normal
  • GL_EXT_separate_specular_color
  • GL_EXT_shadow_funcs
  • GL_EXT_stencil_wrap
  • GL_EXT_texture3D
  • GL_EXT_texture_cube_map
  • GL_EXT_texture_env_combine
  • GL_EXT_texture_env_dot3
  • GL_EXT_texture_filter_anisotropic
  • GL_EXT_texture_lod_bias
  • GL_EXT_texture_mirror_clamp
  • GL_EXT_vertex_array
  • GL_HP_occlusion_test
  • GL_IBM_rasterpos_clip
  • GL_NV_blend_square
  • GL_NV_copy_depth_to_color
  • GL_NV_depth_clamp
  • GL_NV_fog_distance
  • GL_NV_fragment_program2
  • GL_NV_fragment_program_option
  • GL_NV_light_max_exponent
  • GL_NV_packed_depth_stencil
  • GL_NV_texgen_reflection
  • GL_NV_texture_expand_normal
  • GL_NV_texture_rectangle
  • GL_NV_texture_shader
  • GL_NV_texture_shader2
  • GL_NV_texture_shader3
  • GL_NV_vertex_program2_option
  • GL_NV_vertex_program3
  • GL_S3_s3tc
  • GL_SGIS_generate_mipmap
  • GL_SGIS_texture_lod
  • GL_SGIX_depth_texture
  • GL_SGIX_shadow
  • GL_SUN_slice_accum

The POGL team hopes to provide full OpenGL 2.x support in our next release: 0.56